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behind this edition

Hello everyone, how are things with you?

Once again, before I start I wanna say two things. First, I don’t believe only old games were good. Second, I’m not saying that every new game is like that, but yes, there are a great number of them that are.

With that said, or in another more bold words, with my ass saved (hey, what about that story of “this is a blog for all family?), we can continue.

The design from Super Mario has a very famous story, but I’m just saying that to use it as a introduction phrase to the next paragraphs in which I will tell the story not really carrying if you already know it or if I will say things that can be proven wrong later (what?!?!).

Our story happens in the distant year of 1981 in a room where Shigeru Miyamoto and his minions, were creating the design of the hero to a game that would later be called Donkey Kong. At that time of 8 bits and amazing 256 colors, as less pixels a character had the better. The great challenge was create a visual simple, but with charm.

He wanted the character to be a human, so to make the arms visible they decided to make them in a different color than the rest of the body. To give more elements they also made a boot the same color of the arms and since making hair with a few pixels didn’t give a good result (actually that’s why so many characters of old games are robots or are always with some kind of helmet), they gave him a cap. To conclude they decided to make a big nose to give personality. The mustache is there because it was also hard to draw a mouth with a few pixels.

It’s in here too the explanation of why Mario is a short guy. The game was a static screen and the objective was to get to the top, so with a smaller character was possible to create more things in the screen, more places to jump, more platforms and not only that, move a small character in the screen required less calculations of the processor.

To finish the story, looking to Mario in this design we can say he is using a jumpsuit, look the image. Because of this jumpsuit later Miyamoto and his minions decided Mario would be a plumper and then they had the ideas for the big green pipes that would appear and later games. If you want to know the full story better, take a look in Wikipedia.

Now, talking about the games of today (yes, I’m not over yet), it’s not necessary to make a big search to find the things I used in the comic. What if we use a check list to make it more entertainment and dynamic?

Let’s start with a RPG, what you say about Lighting from Final Fantasy XIII?

- Somewhat lesbian?
Check!

- Clothes that show her body and makes no sense with the function of that in the game, remember, she is a SOLDIER?
Check!

- Complex accessories that could never be used in reality?
Check!

- Hair with a different color or style?
Check!

Hum… maybe we should try other genre of game, like a action fast game, like Bayonetta?

- Somewhat lesbian?
Check!

- Clothes that show her body and makes no sense with the function of that in the game?
Check!

- Complex accessories that could never be used in reality?
She has guns in her boots!!!

- Hair with a different color or style?
Yeah, check.

Hum… ok, I only tried characters from Japanese games, let’s try a occidental game. What about Nariko, from Heavenly Sword?

- Somewhat lesbian?
Yeah, check. Again.

- Clothes that show her body and makes no sense with the function of that in the game?
Well, yeah, I don’t think that’s good clothes to fight with sword around crazy places.

- Complex accessories that could never be used in reality?
Yeah, it’s getting boring.

- To finish, about her hair?
Yeah, check once more.

My, my, hey hey. I could continue with more female characters, like, ahn… Lara Croft. Tell me please, who goes explore ancient catacombs half naked with two pistols that would take of her shorts in the first jump because of the weight of the guns unless she had like a mega tight belt? Hum???? Hehehe

Well, I think you already got my point. Oh and before you start thinking, I know I only talked about female chacraters, but it doesn’t mean it never happens to male characters, I’m just not talking about them because I wanna save it to some future edition of this beloved (maybe not so much) comic.

However, just to give you one idea and it don’t sound like I’m saying there is something like that just to look cool, because I’m “the guy from internet who speaks ugly things”, to male characters I think there are two ways. The first one is the skinny cool dude, full of mistery, with a messy hair, usually smokes and is not famous for respect ladies, what doesn’t stop many ladies to want him. The second one is when the character is a pile of muscles, then he care even less about things, more nervous and has more women loving him. Honestly, would you like to be friends with Kratos? The guy hates everyone, wanna fight everyone, want to kill everyone, don’t care about nothing, but there is always some female god inviting him to press some especial buttons. He is just 1 example hehehe

And speaking of character design of male characters, some days ago, many people were angry, complaining about the new visual style of Dante to the new Devil May Cry. Check the trailer bellow and then we continue.

 

So, what do you think? Do you think there is some kind of Twilight influence (hihihihi) or this is just a mean comment?

I think the biggest problem is not if it has a influence of Twilight. The biggest problem is that this image do not match the attitude, the strength, the personality they want to convince this character has. What I’m trying to say is that if this Dante meets the other Dante, he would be beat up hard, very hard, but it would only happen if the mother of this Dante don’t find out he is smoking and put him grounded. Do you know what I mean?

I believe character design is something very important, not only because I’m someone who likes to draw, but because when we are playing, we are that character and we want to be something that we like, that somehow represents something to us.

A game can be very good and still have a character design that follows this “patterns and trends of the market”. Bayonetta, Final Fantasy XIII or Hevenly Sword, despite their character designs having these formulas are very good games. Actually Final Fantasy XIII is funny, because we can check other female characters like Vanille and Fang and they also are designed inside of these formulas.

So, you may ask me “to follow this formulas is a bad or a good thing, guy from the internet who talks a lot and never finish his text?”.

I think it’s important to remember that games tell stories and stories have the power to move people, to make they think, to transport to another worlds and all that pretty little things everybody knows. So, as long as the game can come up with a story that succeeds in the final objective, and the final objective is to entertain people, there is no problem what kind of formula is being used.

However, we should pay attention to this formulas, because the ideas need to evolve, they must follow a path that makes sense and not be based upon a special recipe sucking this recipe as long as it is alive and then jumping the next recipe when this one doesn’t work anymore. If everyone follows formulas, sooner there will be no more new ideas and then like anything of the world of entertainment that can not renew itself, dies.

So, enjoy your big pile of muscles guys and your somewhat lesbian half naked girls the same way is possible to enjoy a action movie that makes no sense, but which is still very fun. Just keep in mind that you are being played into a formula, that is a special world where things can be this way, but it should never be take to the real world.

What do you think?

oct/10/2010 - Diogo César - 03:2 am
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